
					Light Fingers is a turn-based magical clockworks board game. The objective of the game is to steal and secure a set amount of loot at the Thieves Camp. The first player to secure the required loot will prompt Guild Master Kaw to end the game and announce the winner. If the allotted number of turns is up before any player can deliver the loot, Guild Master Kaw will choose a winner based on his own criteria.
				
				
					
						Dice Roll
					
					
					
						Encounters
					
					
					Loot can be collected in several ways throughout the board: 
							Forest Shrine
						
						
							Dungeon
						
						
							Dungeon Crypt
						
						
							Royal Vault
						
						
							Farm Fields
						
						
							Balloon Port
						
						
							Cave Tunnels
						
						
							Loot Cache
						
						
							Thieves Camp
						
						
							Guard Tower
						
						
							Swamp
						
						
							Forest
						
						
							Cemetery
						
						
							Travelling Merchant
						
						
					Players will occasionally acquire cards while travelling around the board, either by exploring a new tile, purchasing them in the shops, or when rolling a 1 during the dice roll sequence. Players can use one card during each turn and are limited to carrying 5 cards at any given time. Cards can be played on yourself and certain cards let you target other players or the Guards. Some cards will only be playable in the dungeons. These cards can add traps or treasures to create a more challenging or rewarding dungeon experience.There are also Bonus Cards that are only available in the Board Campaign once they have been unlocked from the Dungeon Rush mode of the game. Specialty dice cards can also be created at the Dice Shop by paying the shopkeeper gold.
					
						
							
								Four More
							
						
						
						
							
								Bear Trap
							
						
						
						
							
								Cursed Die
							
						
						
						
							
								Calm Down Kaw
							
						
						
						
							
								Dice Swap
							
						
						
						
							
								Card of Double Dice
							
						
						
						
							
								Dungeon Cannons
							
						
						
						
							
								Treasure Map
							
						
						
						
							
								Dungeon Golems
							
						
						
						
							
								Lucky Die
							
						
						
						
							
								Grant Stealth
							
						
						
						
							
								It Wasn’t Me!
							
						
						
						
							
								Sleight of Hand
							
						
						
						
							
								Snitch
							
						
						
						
							
								Card of Concrete Feet
							
						
						
						
							
								Three for Me
							
						
						
						
							
								Card of Half Off
							
						
						
						
							
								Sticky Fingers
							
						
						
						
							
								Inside Job
							
						
						
						
							
								Unwanted
							
						
						
						
							
								Wrong Way
							
						
						
						
							
								Fugitive
							
						
						
						
							
								Making Moves
							
						
						
						
							
								Raid the Camp
							
						
						
					
					Guard Activity 
				
					
					
				Stealth points are acquired throughout the game in three ways:
					
						Fortune Teller
					
					
						Marketplace
					
					
						Travelling Merchant
					
					
						Blacksmith Shop
					
					
						Mushroom Hut
					
					
						Forest Tavern
					
					
						Village Warehouse
					
					
						Sculptor
					
					
						Siege Shop
					
					
						Bounty Hunter
					
					
						Bank
					
					
						Antique Shop
					
					
						Apothecary
					
					
						Hare's Shop